Seize Your Pencil For Artwork Classes On Quest Headsets

Seize Your Pencil For Artwork Classes On Quest Headsets
Seize Your Pencil For Artwork Classes On Quest Headsets


You’ve bought your headset, now don’t overlook your No. 2 pencil for artwork classes.

Pencil! is a brand new app in early growth that gives artwork classes for Meta Quest headsets utilizing a daily piece of paper.

You will use a Quest with tracked Contact Plus or Contact Professional controller as a paperweight then attract passthrough on the skinny piece of paper it holds in place. In headset, you’ll see an overview on the paper to hint, an thought which gained PencilXR a latest Meta Presence Platform Hackathon.

Quest Apps Can Now Use Hands & Some Controllers Simultaneously

Quest Store & App Lab apps can now use hand tracking + Quest 3 or Quest Pro controllers simultaneously, a feature called Multimodal.

Builders of the app inform UploadVR they see it as geared toward serving to folks study to attract with bodily paper and pencil. The intention of the app’s artwork classes level towards serving to individuals who may be intimidated by the concept of drawing discover “a enjoyable house to study the basics.”

I requested Don Hopper to take a fast have a look at it on his Quest 3.

The video embedded above reveals Don going by means of the primary jiffy of the app because it seems on the time of this writing. It’s prone to change fairly a bit in upcoming releases and there are some bug fixes deliberate to exit shortly after publication of this put up.

To check out the demo in early entry, there’s an lively Discord group it’s best to be a part of. Individuals are already sharing creations they’ve made with the app in there. Pencil! ought to work with the Quest 2 and Contact Professional controllers, however it’s “not the best”.

Whereas we’re ready to see if Apple connects the new Pencil Pro to Imaginative and prescient Professional, we’ll be curious to see if extra fascinating concepts like this pop up for extra conventional artwork creation and schooling in VR and AR.

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